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- > > From: David Warner <dwarner@albany.net>
-
- > I'm having some problems getting a couple of my scenes lit correctly and
- > I'm wondering if someone could post some of the "tricks" they've used to
- > achieve different moods through lighting?
-
- All I can say is: reference, reference, reference! I can't think of a more
- important technique than using reference shots when working with lighting
- and textures. It's always the first step for me towards working on
- believable lighting. I'm always on the lookout for new books to add to my
- library (within the last 2 days, I got one book on Harley Davidson
- motorcycles with lots of engine close ups, and another book on Ethnic
- Dress showing folk costumes of the world.) If you're on a tight budget the
- library can be a great place for reference shots.
-
- > Up until a few months ago, most of my scenes had the basic lighting
- > configuration (Keylight=100%, BackLight=70%, FillLight=40%) with little
- > or no ambient light, but I'm just not happy with that look anymore and my
- > attempts to come up with something better haven't worked too well.
-
- One of the best things about working from reference for lighting is that
- it helps you forget the "rules". Although it can be handy to use basic
- lighting configurations like the one you mention above for basic scenes,
- frequently in the real world they're not as effective.
-
- > One of the shots I'm having trouble with is an underwater scene where the
- > lighting is very subdued, but I'm not happy with the lack of detail in
- > the rendered images...if I increase the lighting to bring out more detail,
- > then I lose the "mood" of the shot.
-
- For this you might check the bookstore or library for underwater pictures.
- You might even rent a video from your local Blockbuster that has
- underwater scenes. Most people at a video rental place are just looking
- for the evening's entertainment, but there's usually a great "documentary"
- section with a wealth of lighting info.
-
- > Another anim I'm having problems with is a space scene...I have one very
- > bright Distant light that casts harsh shadows to simulate a sun, but I
- > want details in the dark areas to be visible when the camera moves into
- > shadowed areas...if I add other dim Distant light sources to slightly
- > illuminate these dark areas, "it just doesn't look right." (quoting the
- > people that check my work for me)
-
- Here you might look for books or tapes on the space shuttle or NASA in
- general. You could even look at science fiction material to see what feels
- "right" to you. When you get this material, the point isn't to copy the
- scenes you see, but to ask yourself questions:
-
- Why does this picture look more "believable" than this one?
- What is it about this picture that I like so much?
- Where's the main light coming from?
- How much fill light is there?
- Is there a color difference between the main and the fill?
- How hard or soft are the shadows?
-
- After a while, you'll probably find that you have a preference for certain
- lighting conditions. Maybe you prefer high-contrast lighting. Maybe you
- find high-contrast too harsh, and prefer soft shadows with more fill
- light. The important thing is that the more you do this, the more you're
- learning about light in general.
-
- Just my (long-winded) 2 cents....
-
- -Eric G.
-
-